For those of you who are unaware of the game Joylancer it is a indie platforming game with some very slick gaming mechanics and was released on the Early Access Steam store in November of 2014.
From then on, the game has gotten some decent reviews all the way up until their last update of September of 2015. From then on, morsels of info on the games development was only posted in the Joylancer Steam forum pages.
Producer Natasha Excelsia breaks her silence on Twitter on the various factors involved that ended the game on a slow development process and some confirmations on the games future.
The Joylancer: Legendary Motor Knight on Steam's Early Access
Natasha's Twitter
From then on, the game has gotten some decent reviews all the way up until their last update of September of 2015. From then on, morsels of info on the games development was only posted in the Joylancer Steam forum pages.
Producer Natasha Excelsia breaks her silence on Twitter on the various factors involved that ended the game on a slow development process and some confirmations on the games future.
Joylancer confirmed still being developed. Great news since I've really enjoyed this game.but we are definitely making some good progress to show off by the end of this year 👀 pic.twitter.com/rX3qpZQQVE— natasha c. excelsia (@TRONMAXIMUM) October 15, 2017
I'm glad they're aware of their silence because we've been worried for years! Also, Joylancer 2 confirmed.and also, how are we gonna work on Joylancer 2 until we finish Joylancer 1????? DUH— natasha c. excelsia (@TRONMAXIMUM) October 15, 2017
the biggest negative is of course, that nagging feeling that you need to be on an "update schedule" in order to keep people interested.— natasha c. excelsia (@TRONMAXIMUM) October 15, 2017
Straight off the bat, game development pressure is one of the reasons why the game was delayed. Further within the Tweet she goes on more in detail of the stresses of developing games.and then thinking about all the people who are like "oh this game's dead" "where are the updates" it can get even more demotivating.— natasha c. excelsia (@TRONMAXIMUM) October 15, 2017
i feel like that would have made people even more angry. and this was also during the height of GG and stuff where ppl were going after devs— natasha c. excelsia (@TRONMAXIMUM) October 15, 2017
During 2014 there was heavy political debate through GamerGate too so there's that. Her coming out as Trans can definitely hinder the development process.and i had just come out as trans so i was genuinely worried for my safety over just making a silly videogame.— natasha c. excelsia (@TRONMAXIMUM) October 15, 2017
Well, there you have it. A lot can happen during the development of the game and Natasha and her team were aware of it. At least it's great to hear that they're back on-track on developing this game out of EA and hopefully a sequel.anyway thanks for listening to my little mini rant thing, i'll see you again in 8 months when i decide to tweet again— natasha c. excelsia (@TRONMAXIMUM) October 15, 2017
The Joylancer: Legendary Motor Knight on Steam's Early Access
Natasha's Twitter
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